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Re: FORMS TUTORIAL

Subject: Re: FORMS TUTORIAL
by Marabufx on 2019/4/23 20:44:46

I know that the post is older ... I just found it while rummaging around. But I have to say that Imagine's Forms Editor is a really powerful tool! I already used the Imagine 2.0 Amiga version to model very complicated and organic bodies for industrial design. Even my friends who had worked with Lightwave were jealous and asked if I could give them a pirate copy of Imagine. ... because they just wanted to have the form editor. So I'm talking about the 90s.

Well, let me tell you, who once figured out how the Forms Editor works, and how easy the complex modeling is with it, will always want to work with it. And the good thing about the Forms Editor is that he works in Low Polygon Modeling. That means; The modeller himself mathematically gives his objects only the polygons that are necessary. Even with complex organic bodies, the modeller always calculates the minimum of polygons.

In essence, the modeller works the same way as a computer tomograph that breaks down the 3D body into its individual intersections. And the user can then use the key select function to call each individual layer in the shaping and to control it directly. And with the 1 - 2 and 3 side symmetry it makes this modeler a very powerful tool.

As I said; I've built very high-resolution and very complex bodies with it for industrial customers, where even these customers thought I had secretly built the models with a 3D scanner to charge them the price of a hand-modeling.

The editor is not that hard when you have a plan. The only important thing is that you know how to do the key slizing ... and that you also understand how to edit the objects in detail editor. So it is important to use the Subdivision Faces and the integrated Smoothing Tool and the Polygon Reducer correctly.

So to build a well-formed car body with the Forms Editor, with the appropriate pre-planning and background images of the 3 side views is just a job of minutes.

Who naturally used the Forms Editor on a trial basis and out of curiosity in Imagine, incidentally, without having understood the key slicing ... because he did not even know how to target it ... he obviously only got bored and strange looking 3D bodies ... and therefore lost the desire quickly. The pivotal point in the form editor and its meaningful use is exactly the key slicing. Once you understand that, the Forms Editor is just a breeze ... and above all you can use it creatively!

However, what I complain a bit about the editor is that Impulse has not expanded this since Amiga times. In the days of Windows and Mac OS one could already have integrated a key list or a key editor for a quicker overview. It would be nice, if a few small modifiers such as basic geometic forms would be installed .. which can be used as a loop cuts horizontally and vertically, so that you can easily save the tedious points save. It is almost impossible during a modeling process to quickly place a circular arc over 3 or 4 slices perfectly. Also in Blender these functions were missing for a long time, which were then extended later as meaningful addition. But since "impulse" with this editor many 3D program companies already had 20 years ago a lot ahead, one would have expected that with the Windows Update there would have been something extended again. But it's just the way it is ... the editor has always stayed up to date with the Amiga version 2.0.

In addition, I think that one could also integrate the key slicing with the detail editor. If you could export the individual key groups directly from the Forms Editor as subgroups for the Detail Editor. Since I'm really wondering what the programmers have thought because ... because in the form editor it works well ... then you could have it but synonymous with the Details Editor transferred ... would be so from the matter a dishwashing.
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