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Re: BRUSHES BLENDING

Subject: Re: BRUSHES BLENDING
by Marabufx on 2018/11/25 13:58:17

So I looked at it again and found that unfortunately the whole object becomes transparent in the filtermaps. So basically you just stay that you define an alpha channel for this Bruhes in an image editing program beforehand. This makes sense, for example, in a lettering, if you want to show or hide this.

The best thing is, you define the 2 brushes that you want to crossfade before in an image editor like GIMP or Photoshop.

Blending brushes and textures only works well in Imagine if you work with Z-Meshes. In Z-Mesh mode, blending multiple textures and brushes is completely straightforward. But that only works between at least 2 objects.

how that works with the blend textures of (blend.itx), I'm really not clear. The description is very small. I have now plummeted about 3 hours and came to no conclusion.
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