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Re: the Imagine version 2.2 must exist!
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Hello Perry, thank you for trying. But what I've realized is that in the video from Eagles-Film a typo in the opening credits had crept in. Because in the Youtube description they have again written the following.

"All the 3d elements in these video clips were created and rendered in Imagine V2.1. This was the last release I believe of Imagine in 1999."

so I assume that they meant version 2.1.9. I had read this but too late and I focused more on the trailer in the trailer, where they what of the version 2.2. had written.

Posted on: 10/12 21:46
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Re: the Imagine version 2.2 must exist!
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we will know what he says

Posted on: 10/1 12:17
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Re: the Imagine version 2.2 must exist!
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I've already thought of that. After all, Imagine is freeware today ... and they could make the version available to the community. But I'm still surprised that only Eagle's Film is in the possession of the version.

Posted on: 10/1 11:29
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Re: the Imagine version 2.2 must exist!
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Well, you can't change that fact.

Posted on: 10/1 9:12
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Re: the Imagine version 2.2 must exist!
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Well, you could already see from version 2.15 that something is going wrong here. The mistakes became more and more ... then they were repaired version 2.16 and at the same time new mistakes were built in again. And those were all things that worked well for years in all Amiga versions.

I think the impulse programmers had problems with the Windows translation ... and maybe even Freelanzer with programmed. It is always called "many cooks spoil the food"

Posted on: 9/29 9:27
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Re: the Imagine version 2.2 must exist!
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I think that this is a beta version 2.2, which has "Impulse" released as a test to Eagles-Film. You also have to know that Eagle's film had done a lot with Imagine3D. And if they themselves write that they have made the clip with Imagine 2.2 ... then I assume that's true

I only wonder that version 2.2 had never appeared in the 3.0 CUP

Posted on: 9/28 10:03
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Re: Best practices for managining objects, projects, brushes...etc.
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well, that with an emulator and the Amiga Imagine version is already a possibility. But the Amiga version has no Z-meshes and volumetrics and you only have the possibility to model objects with a fixed number of polygons.

I also do not know if the Amiga version 5.13 of the physical memory behavior - such as objects, presets and render options still works exactly as, for example, in version 4.0. Since the program was completely adapted to the Amiga 3.5 GUI.

I even believe that from version 6.0 for the Amiga Volumetriks ect. should give.

Incidentally, I have already looked at the test versions for the new Hypervoxel Shader, which were intended for the Amiga versions after 6.0 and Windows version 3.0. My conclusion is ... we miss something gigantic. The hypertextures hardly differ from 3D Studio Max, Blender or LightWave..and the ingenious thing about Max, Blender, etc. would have been that they would have been completely straightforward. From hair to pyroclastic effects, realistic explosions would have been completely easy to realize.

But I find it funny that the IFA CUP 6.0 is still running on the official Amiga site. So if the version 6.0 ever should be released, then I also upgrade to an Amiga emulator and use the Imagine PPC version 6.0

Posted on: 9/23 5:00
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Re: Best practices for managining objects, projects, brushes...etc.
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So I have created a standard folder for IFW, which I then duplicate in a new project only ever. In the folder I have by default created the subfolders: objects and predefined light sources, brushes, splines, textures, quick renderers, renderings and settings.txt.

This has the advantage that you can calculate the projects on other computers immediately and always understand everything even years later.

It used to be a mess after switching from IFA to IFW, because the paths were never right, then brushes were on a different disk because they were using a new machine.

And the worst thing is on IFW, that the program no settings such as Resolution, Motionblur, Antialias, etc. can remember more and you have to help as in the Middle Ages with a TXT file. I do not understand at all that impulses did not get after years of the development on the row, although it worked already on the Amiga ever outstanding. Also on IFW it is a step backwards to IFA, that the AREXX interface has not been converted into a Python interface.

And bad I take impulses that they have finally broken a formerly functioning and progressive program downright .. and have released as a final product a program that is full of bugs ... although it all worked smoothly on the Amiga!

Posted on: 9/22 3:26
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the Imagine version 2.2 must exist!
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But there must still have been an Imagine Version 2.2 after the Imagine 2.19 version! Because Eagles film has always been set on Impulses Imagine3d since Amiga times. Here Eagles Film has released a demo, which was made according to their own information with the version 2.2!

The question is, why did CUP User scare us so impulses and this version despite our paid 3.0 CUP's this version never handed over?

Here's the proof of Eagles-Film itself ..
https://www.youtube.com/watch?v=5Dyl6UZ9iw4

Posted on: 9/21 6:35
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Re: Never could figure out How to rig a Train and box cars to follow a path
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Take the version 2.17. and use the function "Conform Group to Path."
In version 2.18 and 2.19 there is an error! Strangely, no grouped objects can bend on the path :(

Anyway, I always use the version 2.17 for such animations, that works perfectly.

Posted on: 9/14 13:09
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