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Re: Illusion - Download?
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>Since I am trying to learn Blender,

gday Johann ,how are you running Blender.. Linux or windows or some vmware thing.?

Posted on: 2018/2/11 7:53
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high res models.
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hey guys, found this link on the blender 3d reddit.
https://www.myminifactory.com/scantheworld/
lots of models to download.
They are huge and in .stl format. They import straight into blender but ifw is a bit tricky.
Accutrans would not load the .stl so i exported from blender to .obj. Then to iob in accutrans.

Beware they are huge and made my I7 machine struggle using ifw. Blender has no probs as it uses gpu power to render.

another thing is when first loaded into ifw they are tiny and need to be scaled up about 10x. Oddly the stl files have to be scaled down by 10 when imported into blender.

anyway i'm off to create a marble texture in blender using sub-surface scattering and other goodies ifw hasn't got.

Posted on: 2016/11/16 20:22
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Re: IFW TEXTURE CONTRAST
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hey pippoli, what are you trying to achieve? there may be another way of doing it.

Posted on: 2015/12/2 10:25
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Re: All quiet on the Imagine front...
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I've done very little imagine3d work lately.
I'm working sporadically on a simpler version of liteball that does away with the reliance on arnold files for the color data,instead using standard bitmaps.
Has nice opengl gfx working. I'm a bit stuck at the moment getting it to work with gradients so its on the backburner for the moment while i work on my crossword helper app.

johann, any chance you could look through the imagine source and find out how they calculate the intensity of a light object colour.
edit-
i mean the intensity value in the attributes/light dialog. how that value affects the light colour

Posted on: 2015/10/21 8:59
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Re: 3D Game Engines
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Its a 5 gig download and 9 gig installed. 5 hour download for my connection.I guess its performance will depend on your gfx card. I played around with Unity v4 for a while but it was a bit clunky and hard to use.

Posted on: 2015/7/2 21:29
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Re: Lightball source code for lazarus Free Pascal.
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no,not really. The only C work i do is translating routines to Pascal to use in Delphi.Luckily i dont have to do that very often.

Posted on: 2015/4/16 20:08
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Re: Lightball source code for lazarus Free Pascal.
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>Centre the viz display
>line 1120. change to this.
>Image1.Canvas.ellipse(rect(p2d.x + 111, p2d.y + 111, p2d.x + >116,p2d.y + 116));

dont worry about this fix. it is actually for a slightly later version. (its confusing ,i really need to sort it all out)

Posted on: 2015/4/11 22:44
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Re: Lightball source code for lazarus Free Pascal.
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congrats. the original code was written in delphi pascal. The delphi button component has a word wrap property that is not available in lazarus . Thats why the captions are wrong. You just need to resize the buttons.
The warnings are just bad housekeeping on my part. Should have cleaned out those unused variables.

Press F12 to bring the form designer to front.

Posted on: 2015/4/11 20:57
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Re: Lightball source code for lazarus Free Pascal.
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Revised it myself heres a couple of bugfixes to start with.

Make the viz more accurate colour of final render
line 1097-1099
Changed the 128 to 10
r := clamp255(round(int1.x * 10));
g := clamp255(round(int1.y * 10));
b := clamp255(round(int1.z * 10));


Centre the viz display
line 1120. change to this.
Image1.Canvas.ellipse(rect(p2d.x + 111, p2d.y + 111, p2d.x + 116,p2d.y + 116));

Posted on: 2015/4/10 6:44

Edited by liontamer on 2015/4/10 7:11:56
Edited by liontamer on 2015/4/10 7:12:40
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Lightball source code for lazarus Free Pascal.
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I just uploaded the source code for lightball in Lazarus format. (http://www.lazarus-ide.org/)

Install Lazarus and you will be able to change the GUI or even the code itself. Maybe fix some bugs :)

Post here if you need help getting it working.

Posted on: 2015/4/4 0:46
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