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Object as light source IFW setting
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Hello!

With IFD 4.0 I've done this:

Add a sphere primitive, default values
Set the colour to 255,255,0
Set the Fog Length to 10
Make it a light, intensity 655,655,255, point source, diminishing intensity.

In IFW is possible to apply these settings?

In light tab object attribute, aren't separated controls for RGB channels.

pippoli

Posted on: 2011/4/21 17:40
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Re: Object as light source IFW setting
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I haven't tried... but a lot of things have changed with regard to fog f.ex. I might check this when I get back home (at mothers now)

Posted on: 2011/4/21 21:11
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IFW 2.19..................
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Re: Object as light source IFW setting
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In IFW 2.0 fog attribute is still supported. In light object tab instead, it seems impossible to set RGB separately intensity channels(e.g.: I can do intensity R 500 G 500 B 500, but I cannot do R 600 G 500 B 30).

pippoli

Posted on: 2011/5/12 12:44
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Re: Object as light source IFW setting
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set the colour to within standard 0-255 range and increase the intensity of the light to 500 or 1000 or whatever works

Posted on: 2011/5/12 23:47
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Re: Object as light source IFW setting
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And then you can play this one while rendering.

Posted on: 2011/5/13 10:04
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Re: Object as light source IFW setting
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You can make Volumetric objects as light sources, and you can place axis-based additional lights within them as well. The results can be stunning, once you get the hang of the Volumetric settings in Attributes, but it's like going back in time with the long rendering time necessary. Still, the Volumetric object will attenuate the lights in neat ways.

Posted on: 2011/5/13 14:48
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Re: Object as light source IFW setting
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here is a small image, rendered on my old PC, It is the Impulse tute where I used an Organica object made volumetric, within a box that is itself volumetric. This took a full day to render

Attach file:



jpg  voltest1.jpg (17.64 KB)
19_4dcd58fc69d1e.jpg 320X240 px

Posted on: 2011/5/13 16:15
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Re: Object as light source IFW setting
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here is another example of Volumetric objects as lights. Note that NO TEXTURES are used in this image

Attach file:



jpg  voltest2.jpg (61.67 KB)
19_4dcd5951c7751.jpg 480X360 px

Posted on: 2011/5/13 16:16
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Re: Object as light source IFW setting
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here is another old test of Volumetric objects as light sources. All of these are several years old, and took ages to render on my circa 2001 PC. With my new dell I-5 laptop, I am finding that I can pursue this avenue faster...again, NO TEXTURES are in use here.

Attach file:



jpg  voltest3.jpg (55.74 KB)
19_4dcd59e2e376a.jpg 640X480 px

Posted on: 2011/5/13 16:18
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Re: Object as light source IFW setting
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As you can see in light object.jpg, the IFD (or IFA,also)light requester has this look: for intensity there is an individual controls for every channel. In this way, I can set various values (e.g. R=655, G=655, B=255).

The light requester in IFW has not separated controsols for inntensity. With intensity at 500 I've R=500, G=500, B=500 values.

In IFW as I can make in order to have the same ones setting, as IFD?

pippoli

Attach file:



jpg  light object.jpg (89.69 KB)
277_4dd0077178748.jpg 439X264 px

jpg  light object-ifw.jpg (55.00 KB)
277_4dd00aa32863e.jpg 297X335 px

Posted on: 2011/5/15 17:26
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