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Back in the Saddle
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Well I've installed Imagine2.0 as that version installs but I can't install 2.19...missing a dll. Johan, you said earlier that there was a way to get it but I've lost the instructions. Could you please re post that in bullet form so I can follow it and hopefully have Imagine back in my pipeline. Thanks in advance. It's been so long I have to totally relearn the program...sigh.

Posted on: 2015/7/14 16:40
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pax et lux

BobbyStahr Imagine 2.1.9+
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Re: Back in the Saddle
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well I can't wait to see new stuff from you Bobby

Posted on: 2015/7/14 19:53
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Re: Back in the Saddle
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Woo Freakin Hoo...I copied the 2.19exe over the 2.0 one as I noticed the missing .dll in the 2.0 Dir and there y' have it...2.19 up and running....whew...was losing my mind without it...as bad as not having photoshop.

Posted on: 2015/7/14 19:55
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BobbyStahr Imagine 2.1.9+
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Re: Back in the Saddle
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Been using Terragen so long m\now you will be seeing Imagine stuff rendered in TG2 or 3 depending. This upon coming back to it with way more resources is as slow or slower than Bryce 7...TG2/3 is a speed demon comparatively....render wise...Still love modeling in Imagine but now am cursed with knowing about U/V mapping so am finding parts of it not to my liking.

Posted on: 2015/7/14 20:56
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pax et lux

BobbyStahr Imagine 2.1.9+
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Re: Back in the Saddle
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"Woo Freakin Hoo...I copied the 2.19exe over the 2.0 one as I noticed the missing .dll in the 2.0 Dir"

hmm, yeah I just have the 2.19 exe in the same folder as 2.0 never had any problems,




"Still love modeling in Imagine but now am cursed with knowing about U/V mapping so am finding parts of it not to my liking."

I have used Carrara the uses UV mapping, but I tend to use it like imagine applies textures, so I haven't really explored the potential of it. but there are times where I wish I had more control in imagine, like exact texture placement, scaling and moving the axis over and over is a bit tiring to get it the size and place I need it to be sometimes. I wouldn't think it would be too hard to put UV mapping in imagine's code, but I'm not a programmer so I really don't know how it works- it would be nice to have that option though

I still enjoy modeling in Imagine, and been do all my rendering in it lately, now I have a faster machine that will render most things in seconds or minutes I don't miss the multicore support as much. I still have to use Carrara sometimes for the Boolean function, the slice tool in imagine is a bit picky and creates way too many faces for simple cuts

Good luck learning Imagine again, I have learned so much more by making more complex objects, I still have things in my head I can't figure out how to make without point by point manipulation, so that's not gonna happen

Good luck and have fun! -Dave

Posted on: 2015/7/14 23:19
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Re: Back in the Saddle
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U/V mapping per se is not a complicated process... but unwrapping an object so that it CAN be U/V mapped is...

...at least if you are going to do it in a way that makes it a nice unwrap...

I guess one could use the same technique used for face groups to make it easier, i.e. unwrapping the various groups faces to separate planes or something

Posted on: 2015/7/16 11:06
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Johan Andersson the Impulsive Imagineer
IFW 2.19..................
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