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Deflector dish 2
Well here is how I acchieved the Deflector Dish illuminating.
I first started with a light positioned in front of the dish set to to the full intensity and colour I wanted. I figured out that my animations ran at 30 frames per second, purely by accident, and decided how many seconds I wanted the animation to run for. This gave me a set number of frames, from that I was able to calculate how many frames and steps needed to change from zero intensity to the intensity I wanted eg 0 to 2.5. This turned out to be roughly 25 steps increasing the intensity for each group of frames by 0.1 per step.for 25 steps. Each change lasts for about 6 frames of animation. When viewed as an animation you think the light builds up in intensity like a dimmer switch but it is simply a lot of small changes of a short priod of time, roughly 6 seconds.

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Filename:Deflector dish lighting.jpg
Album name:Flying Machine
Submitted by:ColinBird  
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Poster Thread
Posted: 2010/8/12 13:18  Updated: 2010/8/12 13:18
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2455
 Re: Deflector dish 2
Hmm, I will play with this a bit tonight and see what I can do to ease this way to do things... I emplore you all to put your knowledge in here... do simple examples, no need for a full enterprise for the tests :)

Lets start a thread for this subject instead :)

Poster Thread
Posted: 2010/8/13 18:29  Updated: 2010/8/13 18:29
Quite a regular
Joined: 2010/6/24
From: Plymouth
Posts: 59
 Re: Deflector dish 2
Ok I had a bit of a brainwave last night and i would like ti hear your thoughts. As you know this model and scene has over 45 lights on it and it is beyond me how to move all the lights to match the movement of the ship and as I can't make a light out of the faces used on the ship for such things as Nav lights etc. So how about this...
I get rid of all the lights that are there now and create hemispheres for specific groups of lights ie, all red nav lights and after positioning each one and sorting their attributes, join them to form one object. That way I can reduce the number objects to keep track and manipulate to a minimum, perhaps as few as 6 or eight. What do you think?

Poster Thread
Posted: 2010/8/13 20:05  Updated: 2010/8/13 20:05
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2455
 Re: Deflector dish 2
I have started to "play around" with sattes and associated objects a bit, to see if its possible to make it a bit easier as you say...

You could probably put ALL the lights grouped with the enterprise and use states to animate, it would be some work to understand all the states needed for the individual settings, but doable... thats why I was looking at associated objects, with those the state would be per object and be much easier to animate :)

But I will do that in the forum thread :)

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