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Tantrix Tiles (20-56)
I've done 48 of the 56 in the set.
One day I'll finish the remaining 8.






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Filename:Tantrix02.jpg
Album name:PL-Finland
Submitted by:PL-Finland  
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Poster Thread
webmaster
Posted: 2011/4/11 10:50  Updated: 2011/4/11 10:50
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2443
 Re: Tantrix Tiles (20-56)
Hmm, is there anything more to the tiles then are showing?

I would think one tile with a lot of states should do it?

Poster Thread
PL-Finland
Posted: 2011/4/11 12:12  Updated: 2011/4/11 12:12
Home away from home
Joined: 2004/4/11
From: At home
Posts: 325
 Re: Tantrix Tiles (20-56)
No that's all there is, and you could well be right about using states, but I can build them faster than the time it would take me to figure out how states work.

Poster Thread
webmaster
Posted: 2011/4/11 12:37  Updated: 2011/4/11 12:37
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2443
 Re: Tantrix Tiles (20-56)
So, you have a mesh with an imagemap mapped to one side, perhaps another mapped to the other side?

Kind of like a deck of cards?

States are easy :)
model
* default_state
--* Image tacked for default state
* State_1
--* Image1 tacked as state 1
* State 2
--* Image2 tacked as state 2
...

i.e.

one object, several images, one per state

then just load the object into the project and select the state you want it to be in.

I see if I can make a quick tut on that soem evening :)

Poster Thread
PL-Finland
Posted: 2011/4/11 12:53  Updated: 2011/4/11 12:53
Home away from home
Joined: 2004/4/11
From: At home
Posts: 325
 Re: Tantrix Tiles (20-56)
Imagemaps....

Well thats me stuck before you got to states.
I'm terrible with anything thats 2D.

A tut would still be useful though, when you find yourself bored one evening.

Poster Thread
webmaster
Posted: 2011/4/11 13:36  Updated: 2011/4/11 13:36
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2443
 Re: Tantrix Tiles (20-56)
But you got to be uising them now?
All that differs is that you create a state for each mapping :) plus the default one :)

If the images are the same size and direction and should be mapped the same you could probably just change the filename for each state...

Ah well... :)

Poster Thread
PL-Finland
Posted: 2011/4/11 14:46  Updated: 2011/4/11 14:46
Home away from home
Joined: 2004/4/11
From: At home
Posts: 325
 Re: Tantrix Tiles (20-56)
I rarely use them

Open in new window


I did use the concrete.itx to put the black patches on the green ones.

Map wise, I use them for tables, walls etc,
If I can beg, steal or borrow them and they fit in with what I'm building, I'll use them. With the power, ram etc of pc's I model everything in if I can.
Make's it easier to port to other renders too.

Poster Thread
webmaster
Posted: 2011/4/11 17:18  Updated: 2011/4/11 17:18
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2443
 Re: Tantrix Tiles (20-56)
Ouch... nice work but must take a long time to model everything...

Poster Thread
PL-Finland
Posted: 2011/4/11 17:47  Updated: 2011/4/11 17:47
Home away from home
Joined: 2004/4/11
From: At home
Posts: 325
 Re: Tantrix Tiles (20-56)
No, not really, there's 4 basic tile designs, only the inlayed colour of the 4 changes.

The ring of text on the back is always the same, just a colour change.

The number is in a circle, always the same size circle, the numbers just need to be coloured and merged/joined to the tile.

Once I'd got the geometry of the first one sorted out, the rest goes fairly quickly.


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