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Goddess Tarot
Here's something for the book theme. I threw it together from a 3DSMax render I did a while ago (in case it looks a little familiar), just transferred it to Imagine and made the book and box.

Rendered at 3200x1800 with an AO light array, but I can't upload images that large here

...and yes, this is my personal Tarot deck and cloth etc






Picture information
Filename:Goddess Tarot - Final 1920x1080.jpg
Album name:Lahl's album
Submitted by:Lahl  
Rating (1 votes):
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File Size:186 KB
Dimensions:1920 x 1080 pixels
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Poster Thread
webmaster
Posted: 2012/3/6 19:07  Updated: 2012/3/6 19:08
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2450
 Re: Goddess Tarot
Ok, great result as always from you

Is the edges of the book also an image or is it texttured or modeled?
The carddeck looks very good with its individual cards sticking out like that :D

I tried doing a light array with the lightball utility on my new system, but it wont run on Windows7 64bit, need to check that :D

Poster Thread
DWW107
Posted: 2012/3/7 1:03  Updated: 2012/3/7 1:03
Home away from home
Joined: 2008/3/4
From: Colorado
Posts: 309
 Re: Goddess Tarot
Yes Lahl's work makes anything I do look like a grade school student did it, but the lighting is so good I've been playing around creating a mini light ball cause I couldn't get the array program to run on win7 64 either. Great work Lahl, sets the bar a little higher for the rest of us. -Dave

Poster Thread
Lahl
Posted: 2012/3/7 2:41  Updated: 2012/3/7 2:41
Home away from home
Joined: 2004/5/20
From:
Posts: 610
 Re: Goddess Tarot
Quote:
but the lighting is so good I've been playing around creating a mini light ball cause I couldn't get the array program to run on win7 64


You could always try it the hard way, the way I used to do it, all by hand. It's tedious and will definitely cause migraines, but this is the theory and method basis in which the lightball utility was founded.

You can find my tutorial here:
IBL in Imagine - Part 1

Poster Thread
Lahl
Posted: 2012/3/7 2:20  Updated: 2012/3/7 2:20
Home away from home
Joined: 2004/5/20
From:
Posts: 610
 Re: Goddess Tarot
The book, well I kinda spent so much time folding and mapping the box that I realised after I started rendering that I didn't finish the actual book

The pages were a fracbump texture stretched length and width and squished in the hight. I meant to add ABcolourheight as well, but as I said.... threw it together and went onto the more complex objects and forgot to finish the book

The cover of the book is separate to the pages, and I was going to bend the cover back a little, make it a little 'used' and dog-eared, but I realised I hadn't left enough polygons on the cover, so it would have looked terrible. I was going to come back later and subdivide some more and open the cover a little so you'd catch a glimpse of the first page, but, I forgot and started the render.

(I'll blame it on the heatwave here... I don't do well in the heat)

PS, I'm running windows 7 SP1 32bit here, so the lightball program runs fine for me. IIRC, v11 was still beta as well, v10 was more stable.

Poster Thread
webmaster
Posted: 2012/3/7 7:30  Updated: 2012/3/7 7:30
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2450
 Re: Goddess Tarot
Yes, I was as usual going to spend longer on the model as well, seems you used the same idea for the pages as me, just do it far better as usual (U pro<->toddler Me):D
I wanted to do it all texture based to see, but its actually quite hard to get it to look right with only textures... imagemapping is good... but I would like to see some UV mapping in this software...

Poster Thread
Lahl
Posted: 2012/3/7 9:25  Updated: 2012/3/7 9:25
Home away from home
Joined: 2004/5/20
From:
Posts: 610
 Re: Goddess Tarot
Imagine might not have UV mapping, but there are workarounds with more complex materials

For example, the book in this image, done in 3DSMax (Back in 2003... never actually finished this one)
Resistance is Futile

The pages were the same technique, a fractal noise image stretched, but instead of using it as a bump map that fakes changes in geometry, I used it as a displacement map, which added geometry and changed the surface, much like Imagine's applique function, but with automatic subdivision done at render time

The cover texture was a combo of fractal noise and essence textures (yes, they were ported to 3dsmax) used as displacement maps, with bitmaps used to mask out where to stop one set of textures, and to allow me to add another bump/colour/reflect etc.

The same is totally possible in Imagine, except for the displacement mapping, but by using ingvar lybing's blending textures (Blend_A, Blend_B and Blend_I), AB textures and fracbump, Imagine can do the same by using the roughness attribute as a temporary extra data channel. Simple bitmaps can be used as masking agents.

It may take time to get used to how they all can work together, but they are invaluable.

And sometimes, you just have to unwrap a model and texture it flat, like the box. I made it flat, applied the mapping to it and tacked it to that state, then folded the box up, just like a real box would be made.

Like I've told many people, they key to Imagine, or any software, is to understand how the program thinks, and if it doesn't do what you want, make it do it by brute force ;)


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