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Eagle Under a Lightdome.
I always believed that the more lights you had the slower Imagine rendered and then I hear of this lightdome thing with a 1000 lights! So I read through Lahl’s rather head scratching tutorials and discovered the lightball utility. Still not really believing it was possible; I put a 25 lightdome over my Eagle model on Imagine’s ground object and quick rendered a scanline. It was rapid and a little duller than normal so I set it to raytrace and disappeared for an hour. It rendered in less than that to my utter surprise!
So here is the 500-light dome on my Eagle, which still rendered unbelievably quickly!






Picture information
Filename:Space1999_Eagle_500LightDome.JPG
Album name:Rikerbeard imagines
Submitted by:rikersbeard  
Keywords:Lightdome, Eagle
File Size:97 KB
Dimensions:1280 x 1024 pixels
Displayed:370 times
Sent as ecard:0 times
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Poster Thread
webmaster
Posted: 2012/11/23 8:41  Updated: 2012/11/23 8:41
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2455
 Re: Eagle Under a Lightdome.
Yes, Light domes were a very nice thing to be shared :D

Poster Thread
Lahl
Posted: 2012/11/24 0:04  Updated: 2012/11/24 0:04
Home away from home
Joined: 2004/5/20
From:
Posts: 610
 Re: Eagle Under a Lightdome.
Quote:
So I read through Lahl’s rather head scratching tutorials

headscratching? I tried to make them as simple to follow as I could, but I guess you need to read them from first to last as they do build on each other

the lightball utility is good for many different things, and plain white lightdome is only one thing, usually used to render a better test so I can see flaws that wouldn't necessarily stand out, and I usually use it as an (faux) Ambient Occlusion pass. The best thing about the lightball utility is that you can generate lighting arrays based on real world lighting from HDRI lightprobes, HDRI lighting made in photoshop or similar, or even convert a flat image into a light panel (was the net beta version up from the one on my site, didn't seem quite as stable, and I would have had to rewrite the tutorial since the GUI changes :P )

I was working towards more in-depth tutorial on more complex multipass tutorials, but, I never got around to it, but glad people are still finding them and finding them useful (even if they are almost 10 years old, was trying to give Imagine some tools to help bring it up to date with.... well other programs/renderers 10-15 years old now.... just by brute force


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