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Return to the thumbnail page Display/hide picture information Slideshow PICTURE 26/29 e-cards are disabled See next picture See previous picture
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Thunderbirds Are GO!
This is for the "Flying Machine" theme.

Damn what a nightmare this one was. It was originally a plain Lightwave object from Foundation 3D with no textures, but converting it to Imagine was a bitch. Firstly, it was unnecessarily high in its poly count and it resisted any attempts to lower the poly count as it would make the mesh butchered not matter what tools I tried and no matter what program. Also, there were random flipped poly's in 3dsmax which made any poly reduction I could do end up as massive tears in the mesh. I had to flip as many polys as I could by hand. Then the mesh would not export to Imagine. The DXF and 3ds exports were not readable by Imagine, so I had to export to Cinema4D and export to DXF there which finally was readable by Imagine. Any further poly reduction in Imagine also butchered the mesh.

So I was left with a massively high poly count and unbearable slow rendertimes with soft shadows (several days of rendering each pass with each frame split up between 9 copies of Imagine running simultaneously). So this was all much more work than the end result warranted IMO *sigh*

Well, I'm done now.

Enjoy







Picture information
Filename:Thunderbird 2.jpg
Album name:Lahl's album
Submitted by:Lahl  
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File Size:233 KB
Dimensions:1600 x 900 pixels
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The comments are owned by the poster. We aren't responsible for their content.

Poster Thread
webmaster
Posted: 2014/7/20 19:39  Updated: 2014/7/20 19:39
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2417
 Re: Thunderbirds Are GO!
Makes me think you probably could have remodeled it faster maybe :D
Never watch much Thunderbirds... so I cant relly tell how accurate it is, but it looks the part :D

Poster Thread
Lahl
Posted: 2014/7/21 0:36  Updated: 2014/7/21 0:36
Home away from home
Joined: 2004/5/20
From:
Posts: 607
 Re: Thunderbirds Are GO!
Yes, I could have remodelled it in all that time.

My Partner and I had been watching the Thunderbirds as she had never seen it either. We had a Thunderbirds marathon, and I thought this would be a quick fun little project LOL.

over 600,000 faces for this simple object. Ridiculous. And some of the end results of attempts at poly reduction were comical.

Oh well

Poster Thread
webmaster
Posted: 2014/7/21 8:32  Updated: 2014/7/21 8:32
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2417
 Re: Thunderbirds Are GO!
600k faces for that Wow, I guess they went for REALLY smoth

Sounds like it's made in some blob software like Organica or such and then skinned

Poster Thread
bobbystahr
Posted: 2014/7/22 0:51  Updated: 2014/7/22 0:52
Home away from home
Joined: 2004/4/10
From: WinnipegManCan
Posts: 1254
 Re: Thunderbirds Are GO!
Well y nailed the texture and the render is kinda breathtaking to a vertigo sufferer....Bobby Like

This is post 1234 for me....cool sequence

Poster Thread
liontamer
Posted: 2014/7/24 10:04  Updated: 2014/7/24 10:04
Home away from home
Joined: 2004/4/12
From: Perth,Australia
Posts: 523
 Re: Thunderbirds Are GO!
>days of rendering each pass with each frame split >up between 9 copies of Imagine running >simultaneously).

How are you doing that? splitting the frame that is.

Great image.

Poster Thread
Lahl
Posted: 2014/7/24 11:23  Updated: 2014/7/24 11:23
Home away from home
Joined: 2004/5/20
From:
Posts: 607
 Re: Thunderbirds Are GO!
Quote:
How are you doing that? splitting the frame that is.


I used set render zone on each copy of Imagine to render a different part of the image and composited them together in photoshop.

Poster Thread
liontamer
Posted: 2014/8/17 13:01  Updated: 2014/8/17 13:01
Home away from home
Joined: 2004/4/12
From: Perth,Australia
Posts: 523
 Re: Thunderbirds Are GO!
How exactly do you set this up?. I have thought about it before but thought it too complicated to use.

Poster Thread
Lahl
Posted: 2014/8/18 2:13  Updated: 2014/8/18 2:13
Home away from home
Joined: 2004/5/20
From:
Posts: 607
 Re: Thunderbirds Are GO!
Nah.... not complicated at all

Goto View>Zone>Set and draw a box around the area you want to render in the camera/perspective view

If you want, you can draw a grid setup in any paint program and load as a backdrop in the camera view in wire mode. just set zones according to the grid using a different part of the grid for each copy of Imagine. This helps set up several copies repeatedly.

Also, when you finish and composite the bits together, you may find a couple of gaps where you missed a few spots. Just load the composite up as a backdrop and set zone to render the missing bits.

You should set zones to overlap by a couple of pixels to try and avoid missing spots

See? Simple


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