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BigBang Project - Imagine 2.19
Here you can have a look at my BigBang project.

I have a very simple volumetric spike object and the purplehaze.itx light texture as well as a normal light source can create very interesting, animated plasma and fog effects. In Imagine, things go very, very fast. I did not need an hour for the whole project. The end result, however, has a super quality.

You can download the project in the download area at bigbang.zip






Picture information
Filename:bigbang.png
Album name:My Imagine3D Album
Submitted by:Marabufx  
Rating (1 votes):
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File Size:800 KB
Dimensions:1600 x 900 pixels
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Poster Thread
fragomatik
Posted: 2017/11/2 6:24  Updated: 2017/11/2 6:24
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 56
 Re: BigBang Project - Imagine 2.19
Wow, that's really pretty! You're very good with the volumetrics my friend! Mine are always too crude and take hella long time to render

I'm in the middle of a big project right now (finishing soon, might post a few pics here when it's done) but I'm eager to play with this, for sure! And also with your planet object which looks superb!

Poster Thread
Marabufx
Posted: 2017/11/2 21:08  Updated: 2017/11/2 21:13
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
Hello @fragomatik

The Volumetrics I'm particularly interested in Imagine, because it can do great effects and professional things. Somehow I specialized in volumetric effects.

By the way: I could not upload the planet project here because the file was over 20 megabytes in size. Then I compressed all high-resolution brushmaps even higher ... and then came to 10 megabytes. But also I could not upload here :(

But now is an empty file here in the download section ... and I can not delete it myself. And the webmaster does not seem to care too much about that?

I'll let you know if I could upload the project here;)

And I'm looking forward to your new project. You'll upload that to your YouTube channel.


By the way:
I uploaded a little video of myself where a re-entry of a Spacelander was rendered. I could be interested in that. Since you also do space animations with spaceships.

Take a look here:
http://www.imagine3d.org/modules/wfdo ... lefile.php?cid=10&lid=336

Poster Thread
fragomatik
Posted: 2017/11/3 14:21  Updated: 2017/11/3 14:21
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 56
 Re: BigBang Project - Imagine 2.19
Ah, that explains why I couldn't download the planet object. Have you tried messaging Johan directly?

10 or even 20mb is not much, but I'm not sure what his storage situation is like.

Do you use any cloud storage like Dropbox or Google Drive? You should maybe upload it to one of those and share the link here, that way it doesn't affect Johan's system? Just a thought!

Your re-entry demo is great, Marabufx! I must learn how to do that How long have u been using Imagine? It seems you have much experience

Poster Thread
webmaster
Posted: 2017/11/4 0:19  Updated: 2017/11/4 0:19
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2424
 Re: BigBang Project - Imagine 2.19
FYI, I have both handled your error in the file area and asked you via message how you want to handle it :)

/Johan A

Poster Thread
Marabufx
Posted: 2017/11/4 20:02  Updated: 2017/11/4 20:02
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
Hello Johan, I have sent you in a personal message the path where you can download the zip file.

Poster Thread
webmaster
Posted: 2017/11/4 21:37  Updated: 2017/11/4 21:37
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2424
 Re: BigBang Project - Imagine 2.19
File fixed, download should work now

Poster Thread
Marabufx
Posted: 2017/11/3 18:00  Updated: 2017/11/3 18:12
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
I have already sent the Johann an error report because of the Planet Project. There is a direct button for this.

So I've been using Imagine for over 20 years. I started in 1993 on an Amiga 4000 with Imagine 2.0

I worked for big companies and television since 1994. During that time I learned to handle Imagine. Logically, Imagine is now getting old. But I think if you do not need physics or character animation, Imagine is still a good program. Many things can be done much faster with Imagine than is possible in Blender or 3DS Max. Such a thing as for example the reentry scenario you can do with Imagine in 10 minutes ... on the other hand you are sitting with Blender for half a day. And visually the animations look completely the same. That's one of the reasons why I still enjoy using Imagine.

by the way:

I also use a lot of additional programs, which have been developed especially for Imagine and Imagine very much valued.

Then many things are possible that you can hardly realize with the standard program. In addition, you can use the ZBuffer and Postproduction with Imagine to realize things at a very high level, which in the end no longer differ from Maya, Blender or 3DS Max.

PS.
But your NASA projects all look great too. Of your animations have been realized on many with Imagine?

....sorry for my bad English

Poster Thread
fragomatik
Posted: 2017/11/4 5:13  Updated: 2017/11/4 5:13
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 56
 Re: BigBang Project - Imagine 2.19
Quote:
So I've been using Imagine for over 20 years. I started in 1993 on an Amiga 4000 with Imagine 2.0
I worked for big companies and television since 1994.


Well, it shows!

I'm just an amateur so it takes me a long time to get the results I want. I started on Amiga 1000 in 1987 using Turbosilver.

Quote:
But your NASA projects all look great too. Of your animations have been realized on many with Imagine?


Thank you! All my animations are done using Imagine.

I try to do as much as possible within Imagine itself (compositing, fx, etc). I use Virtualdub for simple post-processing and titles, and Terragen for terrain and backgrounds, but mostly its all done within Imagine.


I've tried Blender but I feel too much time needed to re-learn everything that I can already do in Imagine! Maya and 3D-Max are too expensive for me but I wish sometimes that character creation and animation was simpler in Imagine.

Quote:
I also use a lot of additional programs...you can use the ZBuffer and Postproduction with Imagine...


These additional programs you are mentioning, are they in the download section here? "Zbuffer" & "Postproduction"? Are they tools within imagine or external programs?

Sorry if I'm asking too many silly questions

PS Your english is fine , better than my high-school german

Poster Thread
Marabufx
Posted: 2017/11/4 20:14  Updated: 2017/11/4 20:15
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
@fragomatik

Aha, you've already started with Turbosilver. Then you are almost a 3D veteran :)

The fact that you have created all animations with Imagine, but shows that you are very professional! I assumed that you had done the new animations with Blender or 3DS Max. Looks really professional and has Discovery quality!

I use AAalpha.itx or ZBuffer.itx for ZBuffer calculations. ZBuffer.itx is already implemented in Imagine.

Poster Thread
fragomatik
Posted: 2017/11/5 4:04  Updated: 2017/11/5 4:04
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 56
 Re: BigBang Project - Imagine 2.19
You're very kind...
Yes, I certainly feel like a veteran when I remember my first creations were made with Deluxe Paint & Aegis Animator and then later came Sculpt-3d and it blew my mind
Quote:
I use AAalpha.itx or ZBuffer.itx for ZBuffer calculations

Ah yes, of course...I must have a closer look at how I can use these to improve my results. I still have a lot to learn, and I think I can learn a lot from you, my friend.

Poster Thread
Marabufx
Posted: 2017/11/5 17:32  Updated: 2017/11/5 17:32
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
@fragomatik

Thank you for appreciating my work. :))
With Deluxe Paint 4 and 5 as well as Brilliance, I also worked on the Amiga for a very long time. To cut my Amiga animations, I had additionally used Clarissa. Yes ... it's a long time ago.

By the way:
That with the Volumetrics is relatively simple in Imagine. I often try to make the volumetrics so that they take little computing time. This can be achieved by mixing the properties. This means mixing emission and scattering together in one object. This achieves a short computing time and very nice color effects.

But I'm glad that you want to use my planets for your new animation.

I also uploaded the reentry scenario for you. Maybe you can do something with it.

Just have a look here:
http://www.imagine3d.org/modules/wfdo ... lefile.php?cid=11&lid=337

Poster Thread
fragomatik
Posted: 2017/11/8 11:02  Updated: 2017/11/8 11:02
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 56
 Re: BigBang Project - Imagine 2.19
Your re-entry demo looks good for a test.
I did a quick test myself using your volumetric objects and my Orion model.
Didn't do much to it, just put them together and did a quick scanline render - not too bad!
With some tweaking could get much better results I think.

Here's a youtube link:

https://youtu.be/d2WDuV6s3dM

Poster Thread
Marabufx
Posted: 2017/11/8 11:50  Updated: 2017/11/8 11:50
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
@fragomatik

That has already Hollywood level :))
Since you can see how easy it all goes with Imagine. And you can also render that in Scanline mode. The viewer does not see that in the end anyway.

Did you also use my planet project "Water World"?

Ps.
It would not look better either with Blender or 3DS Max. And above all it would be much more expensive to produce. For such things I swear on Imagine :))

Poster Thread
webmaster
Posted: 2017/11/8 21:23  Updated: 2017/11/8 21:23
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2424
 Re: BigBang Project - Imagine 2.19
Very nicely done :)
You should link that in on the FB page to :)

Poster Thread
Marabufx
Posted: 2017/11/8 21:28  Updated: 2017/11/8 21:28
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
Hello Johan,
can you please turn on the Imagine Facebook page for public viewing? :) I'm not logged in to Facebook.

Poster Thread
webmaster
Posted: 2017/11/8 23:03  Updated: 2017/11/8 23:03
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2424
 Re: BigBang Project - Imagine 2.19
Done

Poster Thread
Marabufx
Posted: 2017/11/8 23:25  Updated: 2017/11/8 23:25
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
@webmaster

Johan, it does not work. So if I enter https://www.facebook.com/groups/imagine3d/, then Facebook asks me to log in.

Poster Thread
webmaster
Posted: 2017/11/9 18:39  Updated: 2017/11/9 18:39
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2424
 Re: BigBang Project - Imagine 2.19
Well, the Group is marked public now, I have no Control over what Facebook demands of you :)

Poster Thread
Marabufx
Posted: 2017/11/10 21:41  Updated: 2017/11/10 21:44
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
Hello Johan,

It's just that Facebook is still showing a lock screen.

But if I click on the path: https://www.facebook.com/groups/imagine3d/

, it will appear in Facebook like this: https://www.facebook.com/login/?next=h ... m%2Fgroups%2Fimagine3d%2F

I suppose that's the cause.

I could also sign up on Facebook. But I really wanted to avoid that, if it is not absolutely necessary.

Poster Thread
Marabufx
Posted: 2017/11/8 22:11  Updated: 2017/11/8 22:11
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
@fragomatik


By the way:
I've seen all your animations on your YouTube Channel. It struck me that your rotating bodies often turn jerkily (at the beginning). You certainly use the module Rotate. But this is also very soft in Imagine.

A little Example:
If you want to show a body in an animation like for example a satellite, which slowly starts to rotate and then gets faster and faster, then Imagine has a great trick.

Just use the module Spirals Editor: http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=4&lid=187

For example, use 25 numbers of rotations and set the spiral size x, y, z to 0.00001 imagine units. Then let an Axis run the spiral path. The path is then set up in the Action Editor with parameters. The object that should rotate is then simply tracked to the Axis with the Assoc channel in the Action Editor.

I hope you understand my bad English as I mean that :))

Poster Thread
webmaster
Posted: 2017/11/8 22:53  Updated: 2017/11/8 22:53
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2424
 Re: BigBang Project - Imagine 2.19
Hmm, doesn't rotate have an accellerate in and decellerate out function via the action editor?

No time to check tonight, sleeping mode on...

Poster Thread
Marabufx
Posted: 2017/11/9 2:07  Updated: 2017/11/9 7:40
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
Hello @webmaster and @fragomatik

I once uploaded an animation for the b-spline rotation. The rotation object is simply tracked to the axis running along the path.

The important thing is that the path is kept very, very small, so that the rotation object does not tumble on its axis of rotation. That's why I scaled the spiral path to a size of 0.0001.

But this way you can create any kind of accelerating and decelerating rotation or as in 3DStudio or Blender and also control it specifically.

That's not possible with the Imagine Rotation module. That's why I came up with this method when I found the small program "Spiral Path Editor" by Darran Williams.

Here is my test Animation:

http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=1&lid=338

And here ist my Project File:
http://www.imagine3d.org/modules/wfdo ... lefile.php?cid=11&lid=339

PS;
@fragomatik ... that was not a criticism of me! Your animations are all brilliant! But that should only be a small tip from me


.....and now I'm going to sleep :))

Poster Thread
fragomatik
Posted: 2017/11/9 1:41  Updated: 2017/11/9 1:41
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 56
 Re: BigBang Project - Imagine 2.19
I have tried both ROTATE module and also manually tweening the alignment, with spline interpolation and without. But you are correct - I can never get it exactly perfect!

I will be sure to try your suggestion about the Spirals Editor.

No worries, I think I understand your instructions

Poster Thread
Marabufx
Posted: 2017/11/9 7:45  Updated: 2017/11/9 7:45
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 183
 Re: BigBang Project - Imagine 2.19
Quote:
But you are correct - I can never get it exactly perfect!


Hello @Fragomatik
But you can do it now. And you can expand your rotation scenes and make it even more perfect. That gives your animations the final, perfect touch.

Just have a look at my uploaded animation and download my example project for the B-Spline Rotation. I'm sure you'll never use another method again.


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