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Test for Alpha Layer - Lens Flares in Imagine 3D v. 2.19
Make your own, perfect lens flares in Imagine and animate.

To the YouTube Video:

https://youtu.be/xLGq1bu18S8


And here the scene again with much more particles:

https://youtu.be/qHSqNYPLDUM

---------------------------------------------------

I have found a very simple way how to let Imagine interact with very professional light and lens flares. Because the module lensflr2.ifx is already very stale and has no nice effects.

With my variant you can achieve the most beautiful lighting effects via simple multilayer rendering, which are otherwise only used by 3DS Max or Blender. In addition, my variant is completely simple and takes no time to calculate.

For the original-basic scene, I simply use a self-made filterbrush as a backflare ( Layer 1 )... which is only visible if a body hides the fake light.

This first rendered scene is then imported as a multilayer in a second scene and recalculated with the fake flare in Layer 2 quasi in real time.

I use exactly the same camera (path) position in the animation in Scene 2 and also position the second LensFlare exactly where the Layer 1 flare was positioned. So the Layer 2 Flare outshines the objects as in real ... and the scene looks very real.

Above all, you are no longer dependent on these pensive effects of the Imagine globals lensflr2.ifx module .... and you can design your scenes much more creatively. And you always have full control over your effect, which you can still readjust perfectly.

And I have to say ... the effect looks as if the scene was calculated with a real light source and a flare module.

So that you understand better how it is done, I have uploaded my scene here in the download area. Once you understand how easy this method works, you'll never again use the boring Imagine Lensflare module. Take a look at the multi-pass scene in the Action-Editor! Then you also understand how everything works.

You can download the project file here:

http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=1&lid=342






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Filename:fake_flare.png
Album name:My Imagine3D Album
Submitted by:Marabufx  
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The comments are owned by the poster. We aren't responsible for their content.

Poster Thread
webmaster
Posted: 2017/11/4 21:38  Updated: 2017/11/4 21:38
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2449
 Re: Professional Planet State-Object for Imagine 2.13+
Download fixed, should work fine now.

Poster Thread
Marabufx
Posted: 2017/11/4 23:14  Updated: 2017/11/4 23:14
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 341
 Re: Professional Planet State-Object for Imagine 2.13+
Thanks Johan,
then I will contact you if I want to upload a larger file again.

Poster Thread
fragomatik
Posted: 2017/11/17 10:37  Updated: 2017/11/17 10:37
Just can't stay away
Joined: 2007/9/2
From: Oz
Posts: 72
 Re: Professional Planet State-Object for Imagine 2.13+
I finally got a chance to try this out - looks great and renders very quickly!

The only issue I found is if I want to have a lightsource on one side, there's no shadows on the planet. I don't get a crescent, or shading on non-lit side of the planet. Any suggestions on how I can make that work, Marabufx?

Otherwise, it's really cool for making quick planets and the states work well.

Poster Thread
Marabufx
Posted: 2017/11/18 8:53  Updated: 2017/11/18 9:13
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 341
 Re: Professional Planet State-Object for Imagine 2.13+
@fragomato

Hello Perry,
that with the Shadow is because I built the Planets with Brightness and Ambient Brushes. Especially because of the Self-Iuminous Effect of the Ambient Brushes, the Object can not create Shadows. That's in the Nature of Things.

Actually, glowing Lava Planets in Nature do not produce any Shade. That's why I did not Focus on it. But for every Problem, there is a solution .. and I'll see what I can do.

Remedy here can only create a Fake Shadow, which is created with a black volumetric Sphere or a Fakely Texture or an Alpha Texture. Visually, this does not differ from a real raytraced Shadow at all.

The Fake Shadow is then simply focused on the Light Source ... and that's it Because the Light Source always stays in the same place, so you do not have to worry about anything great.

I'll try that out and then give you my Result.

Ps.
Your Object Scenes are once again unique. I admire the Level of detail you use to Model your Objects. Just perfect and Hollywood Quality.

Greeting Karsten

Poster Thread
Marabufx
Posted: 2017/11/18 11:45  Updated: 2017/11/18 12:46
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 341
 Re: Professional Planet State-Object for Imagine 2.13+
@fragomatik

Hello Perry,
I solved the problem in an elegant way. ;)) Look at the test render images. There is absolutely no difference to a raytracing shadow.

Just use my shadow object, which I have uploaded here for you.

fake_shadow.iob

I've already adjusted it to the coordinates, so you can work with it right away.

Greeting Karsten


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Poster Thread
fragomatik
Posted: 2017/11/20 11:17  Updated: 2017/11/20 11:25
Just can't stay away
Joined: 2007/9/2
From: Oz
Posts: 72
 Re: Professional Planet State-Object for Imagine 2.13+
You sir, are a legend! I've played around with it and it works beautifully.

Thank you so much, Karsten!

I love how easy it is to create an almost infinite variety of planets just by morphing between the states.

Morphing between hot venus and water world gives a nice subtle hint of continents below the clouds.

https://imgur.com/R5GXNJa

Poster Thread
Marabufx
Posted: 2017/11/20 21:43  Updated: 2017/11/20 21:43
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 341
 Re: Professional Planet State-Object for Imagine 2.13+
well, the State "Tween To" method can indeed be used to morph between the individual planets. I had completely forgotten that.


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