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Return to the thumbnail page Display/hide picture information Slideshow PICTURE 2/1547 e-cards are disabled See next picture See previous picture
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Test Renderings for a realistic City. Imagine Version 2.19
Test rendering for a (reasonably) visually realistic city, with very simple basic objects and 3 textures. The city will only be seen in an episode of 6 seconds and it looks very authentic at first glance.

The shadow that will envelop the city and is already visible here comes from a planetoid, which is seconds before its collision with the earth.

I've already uploaded some studies about the collision here for the animation: http://www.imagine3d.org/modules/xcgal/displayimage.php?pid=1769

I had already set up this city model for the Bladeszene. Now I have extended the model and modified it again.

The images are not edited later and as you can see them here, they come out of the raytracer.

The city is constructed in such a way that it can be expanded arbitrarily as in a Lego modular principle, as you can see in the second picture. Of course, the rendering time is higher as the city gets bigger.

I worked exclusively with only AA and AB textures then I used a volumetric atmosphere and with DOF depth of field blur gave the scene a spatial depth.

The city is now used in a multi-minute animation. When the animation is ready, I will show you here again.






Picture information
Filename:City_Test_02.png
Album name:My Imagine3D Album
Submitted by:Marabufx  
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File Size:1183 KB
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The comments are owned by the poster. We aren't responsible for their content.

Poster Thread
fragomatik
Posted: 2018/3/29 8:44  Updated: 2018/3/29 8:44
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 68
 Re: Happy Easter! - Rendered with Imagine 2.19
Happy Easter, Karsten!
Particle effect grass? Mind blown!)

Poster Thread
Marabufx
Posted: 2018/3/29 11:32  Updated: 2018/3/29 11:32
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 313
 Re: Happy Easter! - Rendered with Imagine 2.19
Hello Perry my friend, I wish you also a happy Easter!

Yes, Grass can also be created in Imagine without much problem with the particle system. You simply have to use the Particle Requester in the Detail Editor. You can then integrate your own objects as a particle into your respective object for the system in Detail Editor.

Take a look at the picture on the website in your head. I also created the grass around the lettering in this way and way. It's really easy.

http://www.lebendbauweisen.de

And here I already uploaded a small workshop in 2012 and showed how to do that

http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=1&lid=279

So you see .... you can always learn something new in Imagine

Ps. Most people who use the program have not realized what Imagine can do for a long time. You just have to be creative with the old lady.

Poster Thread
fragomatik
Posted: 2018/3/30 2:56  Updated: 2018/3/30 2:56
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 68
 Re: Happy Easter! - Rendered with Imagine 2.19
It's an Easter miracle lol! Thx mate!

Poster Thread
Marabufx
Posted: 2018/3/30 4:55  Updated: 2018/3/30 5:05
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 313
 Re: Happy Easter! - Rendered with Imagine 2.19
* Laugh * There are miracles again and again..



Oh by the way .... because you once said that you always have problems with character animations in Imagine. I have just uploaded a tool that can animate professional character in Imagine. The tool can be used on Imagine Objects BVH motion capture data. The tool lingered forever in my archives ... and I never used it myself. But you can see in the many examples in the file that you can do the dancing baby with Imagine, for example.

And in conjunction with Z-Meshes, this tool can do a great job in Imagine, because you can do without bones altogether.

http://www.imagine3d.org/modules/wfdo ... lefile.php?cid=13&lid=340


So you get a little Easter miracle right away

Poster Thread
fragomatik
Posted: 2018/4/7 21:50  Updated: 2018/4/7 21:50
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 68
 Re: Happy Easter! - Rendered with Imagine 2.19
Holy cow, I never knew this existed! I've tried kinematics in imagine in the past but it took me forever to set up bones to make a can of pepsi "dance". You are a treasure trove of info buddy!

Poster Thread
Marabufx
Posted: 2018/4/10 14:38  Updated: 2018/4/10 14:38
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 313
 Re: Happy Easter! - Rendered with Imagine 2.19
Hello Perry, just try the BVH module in peace. You can tell me then your experiences times. I would be very happy :))

I tried it on me 2 days ago ... but somehow it only worked halfway. The best would be if you try it with an older Imagine version from 1.3 times. Because the programmer it only up to the Imagine Win version 1.3.4. has tested itself. I am unfortunately no longer in possession of these versions :(

Maybe even a Visual Basic expert has to look at the source code again, because the Japanese programmer had a small problem with the translation into the Western character set - from line 3 onwards.


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