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Happy Easter! - Rendered with Imagine 2.19
The model I have now produced for Easter for a customer collage. Since I worked with Imagine, the changed image is of course also uploaded here

The grass is generated with particles. The wicker basket consists of 3 objects and is created with a bump and a color map. Then I lit the scene with 2x 1 / RR Real Live sources - Plus 50% softshadows. And then rendered with 32 defocusing pixels for camera blur.






Picture information
Filename:happy_easter.png
Album name:My Imagine3D Album
Submitted by:Marabufx  
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File Size:697 KB
Dimensions:1280 x 720 pixels
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Poster Thread
fragomatik
Posted: 2018/3/29 8:44  Updated: 2018/3/29 8:44
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 62
 Re: Happy Easter! - Rendered with Imagine 2.19
Happy Easter, Karsten!
Particle effect grass? Mind blown!)

Poster Thread
Marabufx
Posted: 2018/3/29 11:32  Updated: 2018/3/29 11:32
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 229
 Re: Happy Easter! - Rendered with Imagine 2.19
Hello Perry my friend, I wish you also a happy Easter!

Yes, Grass can also be created in Imagine without much problem with the particle system. You simply have to use the Particle Requester in the Detail Editor. You can then integrate your own objects as a particle into your respective object for the system in Detail Editor.

Take a look at the picture on the website in your head. I also created the grass around the lettering in this way and way. It's really easy.

http://www.lebendbauweisen.de

And here I already uploaded a small workshop in 2012 and showed how to do that

http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=1&lid=279

So you see .... you can always learn something new in Imagine

Ps. Most people who use the program have not realized what Imagine can do for a long time. You just have to be creative with the old lady.

Poster Thread
fragomatik
Posted: 2018/3/30 2:56  Updated: 2018/3/30 2:56
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 62
 Re: Happy Easter! - Rendered with Imagine 2.19
It's an Easter miracle lol! Thx mate!

Poster Thread
Marabufx
Posted: 2018/3/30 4:55  Updated: 2018/3/30 5:05
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 229
 Re: Happy Easter! - Rendered with Imagine 2.19
* Laugh * There are miracles again and again..



Oh by the way .... because you once said that you always have problems with character animations in Imagine. I have just uploaded a tool that can animate professional character in Imagine. The tool can be used on Imagine Objects BVH motion capture data. The tool lingered forever in my archives ... and I never used it myself. But you can see in the many examples in the file that you can do the dancing baby with Imagine, for example.

And in conjunction with Z-Meshes, this tool can do a great job in Imagine, because you can do without bones altogether.

http://www.imagine3d.org/modules/wfdo ... lefile.php?cid=13&lid=340


So you get a little Easter miracle right away

Poster Thread
fragomatik
Posted: 2018/4/7 21:50  Updated: 2018/4/7 21:50
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 62
 Re: Happy Easter! - Rendered with Imagine 2.19
Holy cow, I never knew this existed! I've tried kinematics in imagine in the past but it took me forever to set up bones to make a can of pepsi "dance". You are a treasure trove of info buddy!

Poster Thread
Marabufx
Posted: 2018/4/10 14:38  Updated: 2018/4/10 14:38
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 229
 Re: Happy Easter! - Rendered with Imagine 2.19
Hello Perry, just try the BVH module in peace. You can tell me then your experiences times. I would be very happy :))

I tried it on me 2 days ago ... but somehow it only worked halfway. The best would be if you try it with an older Imagine version from 1.3 times. Because the programmer it only up to the Imagine Win version 1.3.4. has tested itself. I am unfortunately no longer in possession of these versions :(

Maybe even a Visual Basic expert has to look at the source code again, because the Japanese programmer had a small problem with the translation into the Western character set - from line 3 onwards.


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