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Test for Alpha Layer - Lens Flares in Imagine 3D v. 2.19
Make your own, perfect lens flares in Imagine and animate.

To the YouTube Video:


And here the scene again with much more particles:



I have found a very simple way how to let Imagine interact with very professional light and lens flares. Because the module lensflr2.ifx is already very stale and has no nice effects.

With my variant you can achieve the most beautiful lighting effects via simple multilayer rendering, which are otherwise only used by 3DS Max or Blender. In addition, my variant is completely simple and takes no time to calculate.

For the original-basic scene, I simply use a self-made filterbrush as a backflare ( Layer 1 )... which is only visible if a body hides the fake light.

This first rendered scene is then imported as a multilayer in a second scene and recalculated with the fake flare in Layer 2 quasi in real time.

I use exactly the same camera (path) position in the animation in Scene 2 and also position the second LensFlare exactly where the Layer 1 flare was positioned. So the Layer 2 Flare outshines the objects as in real ... and the scene looks very real.

Above all, you are no longer dependent on these pensive effects of the Imagine globals lensflr2.ifx module .... and you can design your scenes much more creatively. And you always have full control over your effect, which you can still readjust perfectly.

And I have to say ... the effect looks as if the scene was calculated with a real light source and a flare module.

So that you understand better how it is done, I have uploaded my scene here in the download area. Once you understand how easy this method works, you'll never again use the boring Imagine Lensflare module. Take a look at the multi-pass scene in the Action-Editor! Then you also understand how everything works.

You can download the project file here:

http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=1&lid=342

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Album name:My Imagine3D Album
Submitted by:Marabufx  
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Poster Thread
Posted: 2018/6/27 3:37  Updated: 2018/6/27 3:37
Quite a regular
Joined: 2007/9/2
From: Oz
Posts: 68
 Re: Submarine Torpedo Shot - Rendered with Imagine 2.19
You are a magician! Very impressive results, Karsten. How long to render per frame?

Poster Thread
Posted: 2018/6/27 4:03  Updated: 2018/6/27 4:03
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 314
 Re: Submarine Torpedo Shot - Rendered with Imagine 2.19
Hello Perry, Thanks

So per image the render time with reduced polygons is about 1 hour with a resolution of 1280x720. Therefore, I first rendered in the resolution 854x480 and come to about 35 minutes per image.

If I render with full polygon number, then I come to about 2 hours per image. This results in 10 seconds of movie whole 14 days rendering time ... per processor

But this is only because the volumetric water world and the water surface are rendered with the volumetric setting "Use in shadows rays to". That requires a lot of computing power.

Poster Thread
Posted: 2018/7/2 5:04  Updated: 2018/7/2 5:04
Home away from home
Joined: 2004/4/12
From: Conway, South Carolina, USA
Posts: 384
 Re: Submarine Torpedo Shot - Rendered with Imagine 2.19
Excellent work!

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