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Protoplanetary Dust and Gas Disk with Star Birth
Here comes my next picture and download project

In the scene, a protoplanetary gas and dust disk can be seen, in the center of which a star ignites the nuclear chain reaction and is virtually born.

All the objects in this scene are real, volumetric bodies ... even the background is rendered real in the scene with lots of details of an interstellar gas cluster as you zoom in or out on the scene.

By the way * laugh *
A friend of mine, who studied astronomy, said that this picture is almost similar to a Hubble or an E-ELT telescope photo.

I optimized the scene so that it can be calculated in the Scanline Renderer. The computing time per image in a resolution of 1280x720 only takes about 20 seconds! I still recommend that you set the antialias completely to "off", because then more volumetrics are seen more contrasts ... smoothing by antialias is not so good, since volumetrics anyway have no edges that would be smoothed ,

Little tip from me:
If you render my scenes ... and that affects almost everyone! Then go ahead in your "Preference Editor" there you have to go under "Gamma" on 1 and then switch to "Disable".

Then you go to the requester "Clipping" and set the value to 10!

Then you finish Imagine and restart it!

I achieve the best results with the settings and the pictures and colors get more pep and contrast ... and also the volumetrics can be brought to much better effect with glow effects.


All elements of this animation project are full animatable. But I have not animated anything yet, as I have just built this scene. A bit you should also do it yourself;) My projects that upload here are actually only as a suggestion and to better understand Imagine

The project and scenes file for the Stage Editor can be found here:

http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=1&lid=345

Picture information
Album name:My Imagine3D Album
Submitted by:Marabufx  
Rating (2 votes):
File Size:773 KB
Dimensions:1280 x 720 pixels
Displayed:131 times
Sent as ecard:0 times
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Poster Thread
Posted: 2018/6/27 3:37  Updated: 2018/6/27 3:37
Just can't stay away
Joined: 2007/9/2
From: Oz
Posts: 73
 Re: Submarine Torpedo Shot - Rendered with Imagine 2.19
You are a magician! Very impressive results, Karsten. How long to render per frame?

Poster Thread
Posted: 2018/6/27 4:03  Updated: 2018/6/27 4:03
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 352
 Re: Submarine Torpedo Shot - Rendered with Imagine 2.19
Hello Perry, Thanks

So per image the render time with reduced polygons is about 1 hour with a resolution of 1280x720. Therefore, I first rendered in the resolution 854x480 and come to about 35 minutes per image.

If I render with full polygon number, then I come to about 2 hours per image. This results in 10 seconds of movie whole 14 days rendering time ... per processor

But this is only because the volumetric water world and the water surface are rendered with the volumetric setting "Use in shadows rays to". That requires a lot of computing power.

Poster Thread
Posted: 2018/7/2 5:04  Updated: 2018/7/2 5:04
Home away from home
Joined: 2004/4/12
From: Conway, South Carolina, USA
Posts: 384
 Re: Submarine Torpedo Shot - Rendered with Imagine 2.19
Excellent work!

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