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Return to the thumbnail page Display/hide picture information Slideshow PICTURE 1/1555 e-cards are disabled See previous picture
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3D City in the early evening
I once again made a new 3D city. The scene is calculated in a volumetric cube. The backlight I got already with Imagine and the Purphaz light texture well ... but then upgraded it again with a Filter Brush Flaremap.

If you also want to build such virtual cities from normal bodies, I recommend the Imagine add-on program "Variator", which you can download here.
http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=1&lid=347

Windows Textures that you can use as ambient brush with luminescent effect, you will find tons of Google






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Filename:3D-City.png
Album name:My Imagine3D Album
Submitted by:Marabufx  
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Poster Thread
Marabufx
Posted: 2018/10/26 6:50  Updated: 2018/10/26 6:51
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 360
 Re: Test combination between real image and cgi water
.

Well, I have finished the project and published.

The finished video for the workshop project can be found here:

https://youtu.be/tKT37-cHGUs


The Workshop Project for the Imagine3D Stage Editor can be found here:


http://www.imagine3d.org/modules/wfdo ... glefile.php?cid=1&lid=351

Poster Thread
interviz
Posted: 2018/10/29 6:41  Updated: 2018/10/29 6:41
Not too shy to talk
Joined: 2012/12/16
From: Netherlands
Posts: 22
 Re: Test combination between real image and cgi water
really cool! I bet you'll find a way in Imagine to mimmick the fluid dynamics involved here like water droplets splashing around the sphere

Poster Thread
Marabufx
Posted: 2018/10/29 7:32  Updated: 2018/10/29 7:32
Home away from home
Joined: 2004/11/6
From: Germany
Posts: 360
 Re: Test combination between real image and cgi water
I had already thought of that. But then I rejected it because I wanted to make the workshop example simple. But it's not that hard. I still have an Imagine add-on program, which means "Splash Particles" ... so you can also create fluids via blobs in Imagine. The program calculates the data beforehand and these are then implemented by means of an insert function in the Stage Editor. This is almost the same as the "bake function" in Blender or 3dsMax


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