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Displaced can top wireframe
Here's a wireframe of the top of the can, using converted displacement maps (a bit like applique except it creates micropolygons where they are needed at rendertime) instead of 2D bump maps.

Turning the bumps into actual geometry, the original can top had over 100,000 poly's, but have managed to optimise it down to 25,000 poly's.

Just thought you guys might like to see the detail

Picture information
Album name:Lahl's WIP Test Renders
Submitted by:Lahl  
File Size:228 KB
Dimensions:1600 x 1200 pixels
Displayed:377 times
Sent as ecard:0 times
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