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The Girls Approach the Dark Forest
The main challenge with this was the forest. The forest canopy has approx. 1/4 million faces before applying particles. I have not tried soft shadows or light ball on this one, Takes about 30 minutes to render with a single point light






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Filename:approaching the forrest1.jpg
Album name:Willyb Gallery
Submitted by:willyb53  
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Poster Thread
webmaster
Posted: 2010/7/3 16:04  Updated: 2010/7/3 16:04
Webmaster
Joined: 2004/4/3
From: Stockholm, Sweden.
Posts: 2443
 Re: The Girls Approach the Dark Forest
I like the way that some games, like World of Warcraft, build their forests... extremely simple, but it looks ok for the job it does, with some more faces and textures I believe that method would be sufficient even for rendering :)

Poster Thread
willyb53
Posted: 2010/7/4 15:32  Updated: 2010/7/4 15:32
Just can't stay away
Joined: 2007/9/8
From:
Posts: 127
 Re: The Girls Approach the Dark Forest
If I were doing that scene today, I would do it completly different. Sadly, my use of Imagine has declined. While I still think it has a more powerful render engine than Poser/DS, its lack of support for wavefront/UV mapped models makes it almost unusable for what I am currently doing. I still create models with the detail editor, but i then export and convert to wavefront so I can use realistic textures. I also use Imagine to generate textures.

Poser has an almost unusable volumetric system with only an atmospheric option, and no particle system at all.

If there was a conversion routine from wavefront to tacked state imagine format I would use Imagine almost exclusively.

Bill


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